INANIMA: Crafting a Pixel Art Survival Horror – Dev Update #1

Discover Inanima, a pixel art survival horror game set in eerie corporate facilities. After a challenging development journey since 2023, we're excited to share our unique approach and the foundation we've built for this thrilling experience.

INANIMA - DEV UPDATE

Obscure Tales

2/21/20252 min read

Hello everyone!


The past year, 2024, has been a crucial one for the development of INANIMA. Since we began development back in 2023, we have been completing key parts of the project, shaping the foundation of the game.

Development has been a significant challenge. Although this is our second video game, we have had to build it almost from scratch in many aspects. Technically, INANIMA shares very little with Lamentum, requiring a completely new approach.

What do we have so far?


Currently, the core mechanics are complete. This includes the movement, combat, and the user interface (GUI). Additionally, we have fully implemented the weapon upgrade, dialogue, and notes system.

The map system, including its foundational mechanics and structure, is designed and ready to be expanded with each new area. Lighting, and enemy AI are ready too.

Regarding the puzzles mechanic, it is fully functional and ready to be integrated into the game. We have placed special emphasis on making it a versatile system, allowing us to design a wide variety of unique challenges.

The story and dialogues are in the final stages of development and nearly complete. The maps are designed, but we are still in the process of fully integrating them into the game. Some areas are entirely finished, others are built using placeholders, and some have yet to be constructed.

What are we working on now?


Currently, we are focused on building the world. To do this, we are using placeholders. This will allow us to have a global vision of the game while also enabling us to work on the most important aspects and properly distribute points of interest, such as NPCs, puzzles, and interactive objects.

News and Updates


We have been improving various technical aspects to optimize the gaming experience.
We have enhanced the aiming system to better account for object shapes in the environment. Given our visual style, this has been a challenge, but we believe we have achieved a more precise and realistic system.

We have also optimized the lighting and shadow system to increase tension in the game. Now, darkness plays a more significant role, obscuring areas of the map and creating a more immersive and terrifying atmosphere.

Final Note


As many of you know, Obscure Tales is a team of just two people, and we’re giving our absolute best. We remain optimistic and are still aiming for a late 2025 release.

You can follow us on our social media, where we regularly share art and updates about INANIMA (pretty cool stuff)! Thank you for your support!