Hi! These last two months have been very productive and we have made great progress in the development of Lamentum. We have added new mechanics and we have polished important aspects of the game thanks to the feedback we have received from you. For us the quality of our game is the most important thing … Continue reading News January-February 2020
During the last weeks we have been working on advancing the main development of Lamentum, the main course of the plot and fixing bugs. We have focused on fixing the bugs that you have sent us through the feedback of the demo. Thank you so much for all the comments and opinions!
The digital artbook of Lamentum will contain the concept art, previous versions and final versions in pixel art of the enemies, characters and important items of the adventure.
"The Red Queen awaits her blood sacrifice and we should not make her wait" The Red Queen is one of the important characters you will find in Lamentum.
Thank you very much everyone for your support and diffusion! We have reached 8% in the first 24 hours, you are amazing! We will continue to work hard during the campaign to make Lamentum a reality. The project has had very good acceptance among the specialized press to which we are very grateful! We want … Continue reading First 24 hours! THANK YOU!!
Hey everybody! We are glad to announce that we have launched a Kickstarter campaign! You can secure your early bird price and other fantastic rewards here: https://www.kickstarter.com/projects/828792638/lamentum-survival-horror-in-an-endless-nightmare If you like the game share and spread the word. We will thank you very much! Obscure Tales.
In the devlog of today we are going to talk about AI in depth since last week we have been very focused on improving and expanding this topic.
We continue to work hard in Lamentum and today we would like to talk about the importance of decisions in our survival horror.
Lamentum already has a Steam page https://store.steampowered.com/app/1033950/Lamentum/ We would appreciate it if you would support us adding us to your wishlist!
One of the most representative changes with respect to the previous trailer is that we have improved our lighting system by combining our shader to illuminate diffuse materials with particles and the truth is that we liked the result.