Dev Log: 7

Hi! In today’s dev log we want to show the changes we have applied to the game’s light and particle system. Among the improvements we have achieved we can highlight: Improved contrast between dark and light areas (avoiding a collapse of lights and optimizing their performance). Greater depth to the light according to the layerContinue reading “Dev Log: 7”

Dev Log: 5

Hello! During the last few weeks we have been advancing in the development of the game and we have been focusing in the development of different AI for the monsters of Lamentum. Mainly, the AI of the enemies is programmed like a state machine that it could split in three: – Normal State – AlertContinue reading “Dev Log: 5”