In today’s dev log we want to show the changes we have applied to the game’s light and particle system.
Among the improvements we have achieved we can highlight:
- Improved contrast between dark and light areas (avoiding a collapse of lights and optimizing their performance).
- Greater depth to the light according to the layer in which it is placed.
- Color enhancements in light sources.
- Better control of the intensity and flicker of the lights.
- Particles of dust.
- More detailed rain.
- New climatic effect, lightning.